Tearing
Pop grains with explicit constraints. Tearing effect from restlength changes driven by hidden geometry.
Orbital bombardment
Pop and pyro with a few custom trimmings for impact fractures and lightning. Process breakdown coming soon!
Booksplosion
Pyro sim advecting pages in bullet and letters in pop.
Denting / tearing workflow
Bullet sim with basic constraint-switching and point-deform workflow.