Tearing

Pop grains with explicit constraints. Tearing effect from restlength changes driven by hidden geometry.

Orbital bombardment

Pop and pyro with a few custom trimmings for impact fractures and lightning. Process breakdown coming soon!

Booksplosion

Pyro sim advecting pages in bullet and letters in pop.

Denting / tearing workflow

Bullet sim with basic constraint-switching and point-deform workflow.