SOPs in DOPs – Part 2!

Part 2 of my intro to SOPs in DOPs tutorial is now live! (Part 1 here) In this part, I take a look at fractured geometry, and how to spawn it into live simulations – bringing in geometry and constraints, handling renaming, and avoiding collisions.

Hope you enjoy it – Feel free to comment or drop me a line with any tutorial requests you might have!

Annotated hip of the workflow (zipped because .hip files aren’t allowed by wordpress):

SOPs in DOPs Tutorial!

Just uploaded a tutorial covering some of the basics of using the SOPs context inside DOPs. Illustrated with a simple example spawning geometry with dynamic constraints into a bullet sim. I’ll be following up with a part 2 soon!

See Part 2 for link to the hip file!