Part 2 of my intro to SOPs in DOPs tutorial is now live! (Part 1 here) In this part, I take a look at fractured geometry, and how to spawn it into live simulations – bringing in geometry and constraints, handling renaming, and avoiding collisions.

Hope you enjoy it – Feel free to comment or drop me a line with any tutorial requests you might have!

Annotated hip of the workflow (zipped because .hip files aren’t allowed by wordpress):

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