A few advanced workflows, experimenting with grain constraints. Using anisotropic noise to drive tearing with grains. Grain-based destruction, fluid meshed for closure and procedurally shaded. Collision between high-res grain objects. Related Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. ( Log Out / Change ) You are commenting using your Twitter account. ( Log Out / Change ) You are commenting using your Facebook account. ( Log Out / Change ) Cancel Connecting to %s Notify me of new comments via email. Notify me of new posts via email. Δ Post navigation Previous Previous post: Roll Em UpNext Next post: Field-driven Fracturing
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