By popular request, I’ve just put together a tutorial on dynamic fracturing in Houdini. This is a long one (about 2hrs!) and heavy on the VEX and solver logic, but I’ve tried to make sure every step is shown and explained so you can build the whole thing from scratch with enough detail to improvise.
Intermediate/Advanced level. Assumes basic familiarity with Houdini, fracturing workflows, DOPs, and VEX.
As always, I hope you find it useful, and please comment or drop me a line if you’ve got any questions, ideas for improvements, or with any tutorial requests you might have!
I’ve also uploaded an annotated hip of the workflow so you can dig in at your own speed. (Note: zipped because .hip files aren’t allowed by wordpress)