In this tutorial I look at a few ways to use fiber properties in the FEM solver to generate procedural motion. First, I cover a noise-driven approach to generating organic churning motion, and cover a bit about hybrid objects and wrinkly skin in FEM. Next, I show how you can use periodic functions and dynamic target constraints to generate inch-worm style locomotion. Finally, I show how you can set up a tentacle system that flexes towards an arbitrary animated target. Fairly straightforward setups throughout – should be ok for all levels!