New tutorial is now live. In this one, I cover a couple approaches to RBD-like fracturing simulations in FLIP. In the first version, I build the sim entirely in FLIP, using per-particle viscosity to emulate pieces. In the second version, I use a standard bullet RBD sim to drive a secondary FLIP sim. Along the way we cover a few other topics, including a quick look at dual rest uvs for texturing fluids. Enjoy!
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