Dynamic fracturing with constraints, anchoring, and spawned impactors. Dynamic fracturing without constraints. Colour drift with each fracture. Emission shader driven by fracturing depth and age. Rest-space rendering of a dynamically-fractured sphere; colours show fracture depth, lines are unbroken constraints. Related Leave a comment Cancel reply Δ Post navigation Previous Previous post: Flip-Pyro InteractionsNext Next post: Tearing with pop grains
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