Houdini’s flip and pyro solvers are robust and full featured – so why not put them together? In these setups, flip and pyro have bidirectional influence to allow pyro fuel and temperature to be sourced from (and consumed from) a flip sim.

Fuel and temperature sourced from flip. Fuel is consumed from pyro’s burn field. Radial gravity for the blob effect.
Both fuel and temperature are sourced from flip. Advection is a little strong 🙂
First-effort playblast. Here, only fuel is sourced from flip – the temperature source is static.

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