Dynamic fracturing with constraints, anchoring, and spawned impactors. Dynamic fracturing without constraints. Colour drift with each fracture. Emission shader driven by fracturing depth and age. Rest-space rendering of a dynamically-fractured sphere; colours show fracture depth, lines are unbroken constraints. Related Leave a Reply Cancel reply Enter your comment here... Fill in your details below or click an icon to log in: Email (required) (Address never made public) Name (required) Website You are commenting using your WordPress.com account. ( Log Out / Change ) You are commenting using your Twitter account. ( Log Out / Change ) You are commenting using your Facebook account. ( Log Out / Change ) Cancel Connecting to %s Notify me of new comments via email. Notify me of new posts via email. Δ Post navigation Previous Previous post: Flip-Pyro InteractionsNext Next post: Tearing with pop grains
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